Urchin Rod

- Power
- (3 of 5)
- Region
- Coral Reach
- How to get
- Rod Workshop
- Cost
- Moderate (2 of 5)
- Trait
- Spiky drag, shorter casts
A spiky purple urchin-ball head on a teal-banded shaft. Violet spine sparks jab out of the head, with a burst of spines now and then. It has spiky drag but shorter casts; a Coral Reach side branch, bought at the Rod Workshop.
In the rod tree
Section titled “In the rod tree”Unlocking it as your rod’s setup needs Coral Rod first. If you earn it before then, its look is yours at once and the setup activates once you own what comes before it.
Owning it also unlocks its look for good: wear it on any rod at the Rod Workshop’s effects stand. See Rod looks and colorways.
